top of page

Virtual Reality

Many games incorporate a level that serves as a tutorial for players to understand their controls and mechanics. Some of those tutorial levels are either one-off or do not involve the mainline story. Our tutorial level will not only serve as the tutorial but be a part of the story. Without spoiling too much of the project, the player can choose between Xavian or Hathor and enter this Virtual Reality environment as a form of warmup before a special event. Once you’ve reached the end of the level, the story will continue.

Conceptual Artwork

We wanted to keep some simplicity to the layout of the level but intuitive at the same time. Our Conceptual Artist, Simon, created three different design versions of the VR Level. I chose the middle picture as it was not a linear pathway for the player to navigate through. Below this picture is the final mock-up with a Top-Down and Side-View of the level.

© 2022 BY JOEL FULLER

  • Instagram
  • Twitter
  • YouTube
  • Facebook
bottom of page